ManuTOO Quake 2 Mod
Tiny, so indispensable ! :o)

 

Add a special score:

Score = Frag * 3 - Death - Suicide * 3

To see you score, type in the console:
tooscore YourName
Warning: it's case sensitive
'FgBy5m' shows you how many frags by 5 minutes you did on the past 25 minutes. So if you have 3.2 FgBy5m, you did 3.2 * 5 = 16 frags in the past 25 minutes.
Toto: xxx vs yyy shows you killed Toto xxx times, and Toto killed you yyy times.
You can also see for each weapon how many frags you did with it, how many times you were killed by it, and how many suicide you did with it.

To see all the score:
tooscore
Column Dth shows the number of players deaths.
Column MaxFM shows the best Frag By 5 minutes of the players.


Armors:

Jacket : base 40 units instead of 25; max 80 units instead of 50
Combat : base 60 units instead of 50; max 120 units instead of 100


Ammo:

You have 50% more munitions when you take a weapon.
7 rockets instead of 5 with rocket launcher, 15 shells instead of 10 with shotgun and super shotgun, etc...
With the bullet pack, you get 60 bullets instead of 50, and you get 90 bullets with the machine gun and the chain gun.
If you get a weapon from a dead player, you get the ammo he had with that weapon.


Weapons:

Super Shotgun max damage is 140 instead of 120.
Rockets fly 30% faster.
Blaster damage is 20 instead of 15; blaster tray is 2 times faster.
The autoswitch weapon priority is now: hyper blaster, chaingun, super shotgun, rocket launcher, railgun, machine gun, grenade launcher, shotgun, blaster.


Issues:

The max of clients is 16. If there are more players in the game, the head to head will be badly calculated.


Installation note:

The best is to do a backup of your BaseQ2\gamex86.dll and to copy manutoo.dll in your BaseQ2 directory, and rename it to gamex86.dll.
For the Ctf 1.02, do a backup of your Ctf\gamex86.dll and copy ctf.dll in your Ctf directory, and rename it to gamex86.dll.


ManuTOO
December 6th 1999